I’m Flushwhy — a systems engineer with an HPC background, currently building engine tooling, networking utilities, and lightweight AI research for games.
This lab is where I ship open-source infrastructure, run benchmarks, and document the work publicly.
| Field | Technologies |
|---|---|
| Languages | C/C++, Go, Odin, Python |
| Engines | Unreal Engine, Godot |
| Domains | HPC, Networking, Applied AI |
Shipped Projects
GameJolt API Plugin — Unreal Engine 5
Native C++ · Subsystem Architecture · Blueprint Integration
A production-ready integration of the GameJolt API built natively for UE5. Bypasses bloated wrappers and plugs directly into Unreal’s subsystem architecture — exposing clean async pipelines for leaderboards, session management, cloud storage, and authentication with zero frame-budget impact.
FlushTools — Single-Header C Utility Library
Bit Packing · Serialization · Quantization · Coordinate Compression · Networking
A lightweight, dependency-free C utility library built for engine-side use. The most useful parts are the networking and compression utilities — bit packing, quantization, and coordinate compression for multiplayer data optimization. Also includes a custom PRNG validated against 100M samples for uniform distribution and serial independence.
Active R&D
Embedded Low-Power TTS
Deep Learning + Signal Processing
Ultra-efficient Text-to-Speech optimized for local inference on Raspberry Pi and mobile — no cloud round-trip. Replacing heavy APIs with native C/C++ inference to make runtime dialogue systems viable on constrained hardware.
ML-Enhanced 2D Physics
Rigid Body Dynamics + Neural Approximation
A deterministic 2D physics engine combining classical constraint solvers with neural approximation for expensive dynamics — targeting sub-16.6ms execution to fit inside a real game loop.
Technical Notebooks
Benchmarks, statistical analysis, and implementation notes live in the R&D Logs. Everything is executable and reproducible.
Looking to connect with systems engineers, game developers, and AI/ML researchers interested in real-time software. Commercial R&D, benchmarking, or early-stage venture building — reach out.
- Discord:
_flush - Signal:
flush.01