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Flushwhy.

writing about code, games, and whatever else — no filter

Systems engineer by trade. I write here about things I’m building, learning, breaking, and occasionally having opinions about. Longer, more formal lab work lives at → labs.

recent writing

Next Steps with GameJolt Unreal

blog
gamedev

Some ideas for the next steps for the plugin, and some fixes and changes planned for the 1.5 update.

Sep 26, 2026
13 min

ML-Physics: Teaching a Neural Net to Fake Physics

devlog
ml
gamedev

Building a 2D physics engine that uses classical solvers to train a neural net to replace itself.

Jun 25, 2026
10 min

Why Reading Is Important

opinion

How I went from hating reading to it being one of the most useful things I do, and what that has to do with how I think about learning and teaching.

Jun 17, 2026
4 min

How to Think About Memory

design
opinion
programming

Memory is the most critical component of a computer. So why is it so often an afterthought? A guide to writing memory-efficient code in C, C++, and Odin.

Apr 11, 2026
5 min

A Look at Sovereign Network

opinion

Sovereign Network — freedom or fraud?

Feb 2, 2026
7 min
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